
Music tribute to Hiro, using FM-YAM, General MIDI and SID channels, playing together in real-time on the C64. Mibri's great FM+SID tune releases on new years' day 2020! FM part composed using Edlib, SID part using Goattracker. Mibri's next level FM+SID tune! FM part composed using Edlib, SID part using Goattracker. See the Making of video: Features the world's first time of playing samples using the OPL2 on a C64, as an added bonus. Now you can listen to all 22 excellent jazzy tracks by John Broomhall in a nice jukebox on your Commodore! See it in action. Mr.Mouse reverse engineered the DOS Adlib player by Andrew Parton for Transport Tycoon Deluxe and converted the format and player for the FM-YAM and C64. Mr.Mouse's player for X-Com: Terror from the Deep OST! Graphics by Robert Ramsay. Mr.Mouse's player for X-Com: Terror from the Deep OST! Graphics by Robert Ramsay. Princess Maker 2, Rusty, Totsugeki! Mix, Tyrian, Undeadline, Wacky Wheels, Xuanyuan Jian Waizhuan, Yuurei-kun Games: Dune, Eol-hui Moheom, F-1 Spirit 3D Special, Fury of the Furries, Genpai Gassen, Illusion Blaze, Incredible Machine 2, Legend of Sword and Fairy, Lollypop, Lychnis, MegaRace, Modao Zi, Out Zone MADLIB is a player and library of 189 (!) game tracks from 21 games from the DOS and MSX2 era. Volume 1A adds 127 tracks from SMS and Arcades:Īfterburner, Alex Kidd, Cosmo Police - Galivan, Crazy Climber 2, Dangar - Ufo Robo, Double Dragon, Galaxy Force, Hellfire, Kenseiden, Kid no Hore Hore Daisakusen, Mazehunter 3D, Outrun 3D, Rambo III, Solomon no Kagi, SDI, Terra Cresta, Wonderboy III, Ys 1

Moreover, typing them in each time will help refresh your memory about how a sound is actually made and invite you more to tweak values to suit your need.MADLIB is a player and library of 316 (!) game tracks from 21 games from the Sega Master System, Arcades, DOS and MSX2 era. Of course you can always save your sounds and import them into new songs but then you're likely to forget how you created a particular sound and you may fall into the trap of using them like presets. If you'd like it might even help to write down the entire contents of your tables. Perhaps you have a fast pwm at pulsetable 03 and a slow one at 2A, etc. Of course, you'll do the same for each table. For example, if you create a wavetable for a bass drum you can make a note somewhere that it starts at 0E, and that there's a that wavetable at 1F is a pulse instrument, etc. To make it easy on yourself, you might want to keep track of the various things you've put into your tables and their beginning address.

If you think of these tables as little programs that you write to alter values of the SID register you wouldn't be wrong. Each of the four tables will just be a long string of operators and arguments - commands and values for those commands to use - and your instruments will contain parameters to jump to these routines that you create. There are four types of table in goattracker, most function sort of like an assembly routine - the speed table is a little different - but each is designed for a different purpose, to keep the interface a little cleaner. Goattracker is a pretty basic wrapper for the playback routine and therefore the way that tables work might be a bit awkward for a musician to get used to. Just like most PSG chips the key to getting any interesting sounds is with the use of tables.
